Solarize SX



This dead Polaroid SX-70 was rebuilt as a fully functional digital camera Joshua Gross has meticulously rebuilt an old Polaroid SX-70 and turned it into a digital camera with the help of a Raspberry Pi computer, a fisheye lens, a little bit of wiring and a sizable chunk of programming. Solar Austin is a nonprofit working to accelerate the clean energy transition, and build healthy communities, a strong economy, and energy independence. Solarize (const double factor=50.0) void sparseColor (const ChannelType channel, const SparseColorMethod method, const sizet numberArguments, const double.arguments). SetScale (sx As Float, sy As Float) Set the matrix to scale by sx and sy. SetSkew (kx As Float, ky As Float) Set the matrix to skew by sx and sy. SetTranslate (dx As Float, dy As Float) Set the matrix to translate by (dx, dy). SetValues (values As Float) Copy 9 values from the array into the matrix. Properties: Background As Int; Filter As.

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The Noise COMP generates a variety of noise patterns based on the selected noise type. More information about how the noise patterns are calculated can be found on this blog by Brian Sharpe.


Parameters - Noise Page

HelpHelp - Opens this page.

VersionVersion - Current version of this COMP.

TypeType - - The noise function used to generate noise. The functions available are:

  • Value 2Dvalue2d -
  • Value 3Dvalue3d -
  • Value 4Dvalue4d -
  • Perlin 2Dperlin2d -
  • Perlin 3Dperlin3d -
  • Perlin 4Dperlin4d -
  • Value Perlin 2Dvalueperlin2d -
  • Value Perlin 3Dvalueperlin3d -
  • Cubist 2Dcubist2d -
  • Cubist 3Dcubist3d -
  • Cellular 2Dcellular2d -
  • Cellular 3Dcellular3d -
  • Polkadots 2Dpolkadot2d -
  • Polkadots 3Dpolkadot3d -
  • Stars 2Dstars2d -
  • Simplex Perlin 2Dsimplexperlin2d -
  • Simplex Polkadot 2Dsimplexpolkadot2d -
Reviews
  • Simplex Cellular 2Dsimplexcellular2d -
  • Simplex Perlin 3Dsimplexperlin3d -
  • Simplex Cellular 3Dsimplexcellular3d -
  • Simplex Polkadots 3Dsimplexpolkadot3d -
  • Hermite 2Dhermite2d -
  • Hermite 3Dhermite3d -
  • Value Hermite 2Dvaluehermite2d -
  • Value Hermite 3Dvaluehermite3d -
Panels

DerivativeDerivative - Calculates the derivative of certain noise function.

AmplitudeAmp - Defines the noise value's amplitude (a scale on the values output).

Solarize

OffsetOffset - Defines the midpoint color of the noise pattern, the default is 0.5 grey.

TranslateT - - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz

By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.

Translate 4DT4d - When using a 4D noise type, this applies a translation to the 4th coordinate. The previous transformation parameters do not affect the 4th coordinate.

Blend ValueBlend - Sets blend value for Value Perlin 2D and Value Perlin 3D.

Clamp MinClampmin - Sets the clamp minimum for Cubist 2D and Cubist 3D Noise.

Clamp MaxClampmax - Sets the clamp maximum for Cubist 2D and Cubist 3D Noise.

ScaleS - - The Translate, Rotate, Scale and Pivot parameters let you sample in a different part of the 3D noise space. Imagine a different noise value for every XYZ point in space. Normally, the Noise CHOP samples the noise space from (0,0,0) along the X-axis in steps of 2/period. /tx /ty /tz /rx /ry /rx /sx /sy /sz /px /py /pz

By changing the transform, you are translating, rotating and scaling the line along which the Noise CHOPs samples the noise space. A slight Y-rotation is like walking in a straight path in the mountains, recording your altitude along the way, then re-starting from the same initial location, walking in a slightly different direction. Your altitude starts off being similar but then diverges.

Download kofax image products driver. Scale 4DS4d - When using a 4D noise type, this changes the scale of 4th coordinate.

Radius MinRadiusmin - Sets the minimum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

Radius MaxRadiusmax - Sets the maximum radius of the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

ProbabilityProbability -

DimnessDimness - Sets the Dimness for the points in Stars 2D, Simplex Polkadot 2D and Simplex Polkadot 3D.

ValueValue - Sets the Value for Value Hermite 2D and Value Hermite 3D.

GradientGradient - Sets the Gradient for Value Hermite 2D and Value Hermite 3D.

NormalizationNormalization - Sets the Normalization for Value Hermite 2D and Value Hermite 3D.

Pixel FormatFormat - - Format used to store data for each channel in the image (ie. R, G, B, and A). Refer to Pixel Formats for more information.

  • Use Inputuseinput - Uses the input's pixel format.
  • 8-bit fixed (RGBA)rgba8fixed - Uses 8-bit integer values for each channel.
  • sRGB 8-bit fixed (RGBA)srgba8fixed - Uses 8-bit integer values for each channel and stores color in sRGB colorspace.
  • 16-bit float (RGBA)rgba16float - Uses 16-bits per color channel, 64-bits per pixel.
  • 32-bit float (RGBA)rgba32float - Uses 32-bits per color channel, 128-bits per pixels.
  • 10-bit RGB, 2-bit Alpha, fixed (RGBA)rgb10a2fixed - Uses 10-bits per color channel and 2-bits for alpha, 32-bits total per pixel.
  • 16-bit fixed (RGBA)rgba16fixed - Uses 16-bits per color channel, 64-bits total per pixel.
  • 11-bit float (RGB), Positive Values Onlyrgba11float - A RGB floating point format that has 11 bits for the Red and Green channels, and 10-bits for the Blue Channel, 32-bits total per pixel (therefore the same memory usage as 8-bit RGBA). The Alpha channel in this format will always be 1. Values can go above one, but can't be negative. ie. the range is [0, infinite).
  • 16-bit float (RGB)rgb16float -
  • 32-bit float (RGB)rgb32float -
  • 8-bit fixed (Mono)mono8fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 8-bits per pixel.
  • 16-bit fixed (Mono)mono16fixed - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
  • 16-bit float (Mono)mono16float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 16-bits per pixel.
  • 32-bit float (Mono)mono32float - Single channel, where RGB will all have the same value, and Alpha will be 1.0. 32-bits per pixel.
  • 8-bit fixed (RG)rg8fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 8-bits per channel, 16-bits total per pixel.
  • 16-bit fixed (RG)rg16fixed - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
  • 16-bit float (RG)rg16float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 16-bits per channel, 32-bits total per pixel.
  • 32-bit float (RG)rg32float - A 2 channel format, R and G have values, while B is 0 always and Alpha is 1.0. 32-bits per channel, 64-bits total per pixel.
  • 8-bit fixed (A)a8fixed - An Alpha only format that has 8-bits per channel, 8-bits per pixel.
  • 16-bit fixed (A)a16fixed - An Alpha only format that has 16-bits per channel, 16-bits per pixel.
  • 16-bit float (A)a16float - An Alpha only format that has 16-bits per channel, 16-bits per pixel.
  • 32-bit float (A)a32float - An Alpha only format that has 32-bits per channel, 32-bits per pixel.
  • 8-bit fixed (Mono+Alpha)monoalpha8fixed - A 2 channel format, one value for RGB and one value for Alpha. 8-bits per channel, 16-bits per pixel.
  • 16-bit fixed (Mono+Alpha)monoalpha16fixed - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
  • 16-bit float (Mono+Alpha)monoalpha16float - A 2 channel format, one value for RGB and one value for Alpha. 16-bits per channel, 32-bits per pixel.
  • 32-bit float (Mono+Alpha)monoalpha32float - A 2 channel format, one value for RGB and one value for Alpha. 32-bits per channel, 64-bits per pixel.


  • Input 0 -


Solarize Sx Reviews

Operator Outputs

  • Output 0 -

TouchDesigner Build:

Palette
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Solarize Sx Plus

Retrieved from 'https://docs.derivative.ca/index.php?title=Palette:noise&oldid=15503'

Solarize SX lets users add the Sabattier Effect to an image without altering the original. Along with multiple solarization tone curves, the software provides functions for printing, exporting, and sharing output images with other applications or photo-centric internet services.

Solarize SX includes the following key features:

Solarize Summit

  • Ease of Use The single-window interface keeps all essential application controls in view and immediately available.
  • Configurable Select and configure multiple inverted tone curves to create a Sabatier Effect on your images.
  • Interoperability Drag'n drop (or copy) high-resolution images directly from Solarize to another application or the Finder.
  • Printing Print high-resolution source material as a single image, on a contact sheet or as image slices.
  • Exporting Create new images using a background process while you continue to work on other projects.
  • Sharing Share images with local applications or using Facebook, Twitter or other popular internet services.
  • Slide Show Create an interactive slide show presentation using your processed output images.
  • Settings Use the copy and paste features to quickly replicate settings from one item to another.